The Forgotten Realms Campaign Setting is a role-playing game sourcebook, first published in 1987. It details the Forgotten Realms setting and contains information on characters, locations and history, and sets specific rules for the Dungeons & Dragons (often abbreviated as "D&D") role-playing game. The latest edition was published in 2008 by Wizards of the Coast, for use with the 4th edition Dungeons & Dragons rules.
Other articles related to "forgotten realms campaign setting, forgotten realms, campaign setting, forgotten realms campaign, realms":
... The Forgotten Realms continues to be a supported campaign setting in the 4th edition of D D ... Wizards of the Coast released the Forgotten Realms Campaign Guide in August 2008, and the Forgotten Realms Player's Guide in September 2008 ...
... features, and other locations on the continent of Faerûn from the Forgotten Realms setting ... These locations have appeared in the Forgotten Realms campaign setting for the Dungeons and Dragons fantasy role-playing game, the multiple series of novels set in the Forgotten Realms, or the ... Also note that there are separate lists for cities and nations of the Forgotten Realms setting ...
... This is a list of fictional nations and countries from the Forgotten Realms setting ... These nations have appeared in the Forgotten Realms campaign setting for the Dungeons and Dragons fantasy roleplaying game, the multiple series of novels set in the Forgotten Realms ...
... Shadowed Realms was a dark flash fiction online magazine produced by Australian independent publisher Brimstone Press and edited by Angela Challis ... number of stories published in Shadowed Realms have won, or been nominated for, several speculative fiction awards ...
... Leira was described in the hardback Forgotten Realms Adventures (1990), the revised Forgotten Realms Campaign Setting (1993) in the "Running the Realms" booklet, and Faiths Avatars (1996) ... Her clergy was further detailed in Warriors and Priests of the Realms (1996) ... Her role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996) ...
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“The mind cannot support moral chaos for long. Men are under as strong a compulsion to invent an ethical setting for their behavior as spiders are to weave themselves webs.”
—John Dos Passos (18961970)
“The fact that a man is to vote forces him to think. You may preach to a congregation by the year and not affect its thought because it is not called upon for definite action. But throw your subject into a campaign and it becomes a challenge.”
—John Jay Chapman (18621933)
“For imagine my shame when they asked what I meant
And I had to confess that Id been, gone and went
And forgotten the news I was bringing to Ghent,”
—R. J. Yeatman (18981968)
“The whole fauna of human fantasies, their marine vegetation, drifts and luxuriates in the dimly lit zones of human activity, as though plaiting thick tresses of darkness. Here, too, appear the lighthouses of the mind, with their outward resemblance to less pure symbols. The gateway to mystery swings open at the touch of human weakness and we have entered the realms of darkness. One false step, one slurred syllable together reveal a mans thoughts.”
—Louis Aragon (18971982)