Console - Computing and Video Games

Computing and Video Games

  • System console, a physical device to operate a computer
    • Virtual console, a user interface for multiple computer consoles on one device
    • Command-line interface, the typical use of the computer console
    • Console applications are programs designed to be used via a text-only computer interface
    • Terminal emulator, a program that substitutes for a computer console or computer terminal
    • Win32 console, the terminal emulator of Microsoft Windows
    • Console (Mac OS X), a log viewer on OS X
    • Console (video game CLI), a command-line user interface element for personal computer games originating in Quake
  • Video game console, a specific device for playing video games
    • Handheld game console, a specific lightweight and portable device for playing video games

Read more about this topic:  Console

Other articles related to "video, computing and video games, video game":

... QuickCam is a line of webcam video camera products by Logitech ... Video conferencing via computers already existed at the time, and client-server based video conferencing software such as CU-SeeMe was gaining popularity ... It produced 16 shades of gray at a resolution of 320×240 pixels, and could record video at about 15 frames per second it cost $100 ...
KIM-1 - Video Display
... of the TV Typewriter, Don Lancaster, developed a low cost video display for the KIM-1 ... Don expanded this design to do color and simple graphics in The Cheap Video Cookbook ...
1987 Grammy Awards - Award Winners - Music Video
... Best Music Video, Short Form Dire Straits for "Dire Straits - Brothers in Arms" Best Music Video, Long Form Michael Apted (video director) Sting for Bring ...
The Pelican - Computing and Video Games
... Pelican, a dropship from the Halo video game series Pelican (static weblog generator), a Static weblog generator written in Python (programming language ...

Famous quotes containing the words video games, games and/or video:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
    William Burroughs (b. 1914)

    We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video past—the portrayals of family life on such television programs as “Leave it to Beaver” and “Father Knows Best” and all the rest.
    Richard Louv (20th century)