- Total conversion, a game modification that completely changes the game's content
- X3: Terran Conflict, a PC game
- TV Champion (video game), a Japanese Super Game Boy video game
- T.C., an era designation in the Xenosaga game series
- Torn (online game), previously called Torn City
Read more about this topic: TC
Other articles related to "video games, video, game, games, video game":
... VG CE spun off several other notable video-game magazines, including TurboPlay (June/July 1990-August/September 1992), a bi-monthly magazine dedicated to covering TurboGrafx-16 hardware ... Tips Tricks, a game magazine dedicated to game strategies and cheat codes ... and “Tips Tricks” sections in VG CE, which offered extensive codes and cheats for video games, as well as the “walkthrough” strategies that VG CE ...
... There were also Game Boy, NES and Atari Lynx games released, which were very loosely based on the film's plot ...
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... Research has shown that people who played a violent video game recalled and recognized significantly more brands placed in the video game thanpeople who played a nonviolent ... However, people who played a violent video game thought more negatively about the products that were placed compared to participants who played a ... Researchers believe that when playing violent video games, people are required to pay more attention to the game, which takes attention away from other aspects ...
... Playability is the ease by which the game can be played or the quantity or duration that a game can be played and is a common measure of the quality of ... Playability evaluative methods target games to improve design while player experience evaluative methods target players to improve gaming." This is not to be confused with the ability ... as a set of properties that describe the Player Experience using a specific game system whose main objective is to provide enjoyment and entertainment, by being credible and ...
Famous quotes related to video games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)