A game engine is a system designed for the creation and development of video games. The leading game engines provide a software framework that developers use to create games for video game consoles and personal computers. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to "port" games to multiple platforms.
Read more about Game Engine: Purpose, Hardware Abstraction, History, Recent Trends, Game Middleware, Massively Multiplayer Online Games, First-person Shooter Engines, RPG Engines, Visual Novel Engines
Other articles related to "game engine, engines, engine, games, game engines, game":
... All major SCS games use the Prism3D game engine, which was developed by SCS. ...
... graphic-intensive nature of visual novel games, visual novel engines tend to be very simple compared to FPS game engines ... Visual novel game engines include Visual novelty KiriKiri NScripter Ren'Py Digital Novel Markup Language ...
... The game runs on the CTG Engine ... using Geo-Mod in Saints Row The Third, but decided not to do it because it would be "Game-breaking" because of some missions that take place indoors ...
... with the French magazine Jeux Vidéo Magazine, where he stated that the game has been in pre-production for a year, but was yet to be approved by ... weeks later, a teaser trailer of the game, recorded entirely inside the game's engine, was shown at Ubidays ... However, the game was presented only as the next project of Michel Ancel and Ubisoft Montpellier no specific details, release date or title was announced ...
Famous quotes containing the words engine and/or game:
“The machine unmakes the man. Now that the machine is perfect, the engineer is nobody. Every new step in improving the engine restricts one more act of the engineer,unteaches him.”
—Ralph Waldo Emerson (18031882)
“The savage soul of game is up at once
The pack full-opening various, the shrill horn
Resounded from the hills, the neighing steed
Wild for the chase, and the loud hunters shout
Oer a weak, harmless, flying creature, all
Mixed in mad tumult and discordant joy.”
—James Thomson (17001748)