Computer facial animation is primarily an area of computer graphics that encapsulates models and techniques for generating and animating images of the human head and face. Due to its subject and output type, it is also related to many other scientific and artistic fields from psychology to traditional animation. The importance of human faces in verbal and non-verbal communication and advances in computer graphics hardware and software have caused considerable scientific, technological, and artistic interests in computer facial animation.
Although development of computer graphics methods for facial animation started in the early 1970s, major achievements in this field are more recent and happened since the late 1980s.
Computer facial animation includes a variety of techniques from morphing to three-dimensional modeling and rendering. It has become well-known and popular through animated feature films and computer games but its applications include many more areas such as communication, education, scientific simulation, and agent-based systems (for example online customer service representatives).
Other articles related to "computer facial animation, animation, facial animation":
... Many face animation languages are used to describe the content of facial animation ... Face animation languages are closely related to other multimedia presentation languages such as SMIL and VRML ... as a data representation mechanism, most face animation languages are XML-based ...
Famous quotes containing the words computer and/or facial:
“The Buddha, the Godhead, resides quite as comfortably in the circuits of a digital computer or the gears of a cycle transmission as he does at the top of a mountain or in the petals of a flower.”
—Robert M. Pirsig (b. 1928)
“You must call up every strength you own
And you can rip off the whole facial mask.”
—William Dewitt Snodgrass (b. 1926)