Weapon Techniques
Weapon-jumping techniques requires the player jumps off the ground and, by using the proper weapon, immediately afterwards fires a bullet (rocket, grenade, plasma or BFG plasma) onto the spot on the floor exactly or very near beneath her/him. The shockwave of the resulting blast delivers momentum to the player's character and propells her/him higher into the air than possible by regular jumping. The gain in momentum can be used for vertical, horizontal, and diagonal movement. In Q3A four weapons makes self-splash damage and can be combined with each other—rocket and grenade launcher, BFG10K and plasma gun.
Rocket-jumping (RJ) is the only tricking technique using a weapon that can commonly be observed in Q3A professional deathmatch competition—in spite of the resulting cost in health with self-inflicting splash damage enabled in this game mode. Depending on the size and topography of the map and proper synchronisation, two or larger number of rockets can be timed to impact on the very same spot a fraction of a second or n-th after the player arrives there. Thus the player can capitalize on the added momentum furnished by the detonation of multiple projectiles, accelerate substantially and travel long distances airborne. When playing in DeFRaG's multiplayer mode, projectiles fired by other players can be used as well.
Grenade-jumping (GJ) is a technique which demands more exacting timing, because the grenade-launcher's projectile ricochets after it is launched, and its detonation is delayed. Combining more than one grenade in order to make GJ is also possible but may require more players due to detonation delay. BFG-jumping is a technique kin to rocket-jumping, and only insofar different as the BFG has a higher rate of fire and makes more splash damage. Plasma-jumping, also called plasma-hopping, is a technique in which plasma gives slight boost to the jump.
Team tricking weapon-jumpings requires teamwork with minimum one additional player. In DeFRaG every weapon can be used in this technique; the other player's weapon may deliver additional momentum. Most common team techniques includes gauntlet-, rocket-, grenade- and rail-jumping.
The plasma gun can be used to climb along walls (a technique called plasma-climbing). The vertical climb is the most basic variant. The successive recoil of the gun's rapid fire then lifts the player up the wall. By various combinations of direction-keys and mouselook horizontal and diagonal paths are possible as well. Expert performers can change the directions of travel en route, climb down and up again, climb along curved walls, and hit high walls from mid-air to plasma-climb in any direction.
Read more about this topic: De FRa G, Gameplay, Techniques
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