Big Daddy (Bio Shock)
A Big Daddy is a fictional character in the BioShock series of video games. Big Daddies are heavily spliced (genetically mutated and altered) human beings who have had their skin and organs directly grafted into antiqued, heavily-armored atmospheric diving suits. They are armed with a rivet gun, heavy drill, rocket launcher, or ion laser. Alpha series Big Daddies are equipped with any of several other weapons as well. Though they make low-pitched groaning noises similar to whales, Big Daddies have no voice actor attributed to them. Designed by Irrational Games (then under the moniker 2K Boston/2K Australia), they first appeared in BioShock and were promoted heavily. A six-inch Big Daddy action figure was included in the limited edition version of the title. In its sequel, BioShock 2, the player controls a prototype Big Daddy.
They roam the underwater dystopian city of Rapture, mentally conditioned to protect the Little Sisters—little girls that harvest a substance called ADAM from corpses—thanks to a series of plasmids stripping them of their humanity and free will. The player's interactions with Big Daddies and Little Sisters have been described by developer Ken Levine as the cornerstone of the game, due to the player's need for ADAM in order to gain strength in the game.
Read more about Big Daddy (Bio Shock): Conception and Design, In Video Games, In Promotion and Merchandise
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