A subdivision surface, in the field of 3D computer graphics, is a method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh. The smooth surface can be calculated from the coarse mesh as the limit of a recursive process of subdividing each polygonal face into smaller faces that better approximate the smooth surface.
Other articles related to "subdivision surface, subdivision, subdivision surfaces, surface":
... In computer graphics, Doo–Sabin subdivision surface is a type of subdivision surface based on a generalization of bi-quadratic uniform B-splines ... A primary characteristic of the Doo–Sabin subdivision method is the creation of four faces around every vertex ...
... functions as activation functions Hierarchical RBF Subdivision surface — constructed by recursively subdividing a piecewise linear interpolant Catmull–Clar ...
... Subdivision surfaces can be naturally edited at different levels of subdivision ... the coarse mesh to create the basic shape, then edit the offsets for the next subdivision step, then repeat this at finer and finer levels ... You can always see how your edit effect the limit surface via GPU evaluation of the surface ...
Famous quotes containing the words surface and/or subdivision:
“All forms of beauty, like all possible phenomena, contain an element of the eternal and an element of the transitoryof the absolute and of the particular. Absolute and eternal beauty does not exist, or rather it is only an abstraction creamed from the general surface of different beauties. The particular element in each manifestation comes from the emotions: and just as we have our own particular emotions, so we have our own beauty.”
—Charles Baudelaire (18211867)
“I have no doubt but that the misery of the lower classes will be found to abate whenever the Government assumes a freer aspect and the laws favor a subdivision of Property.”
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