Reception and Legacy
|GameRankings||93.75% (28 reviews)|
|Metacritic||94 / 100 (20 reviews)|
|Electronic Gaming Monthly||40/40|
The game received very positive reviews, gaining a 93.75 percent and 94/100 aggregate at ratings websites GameRankings and Metacritic, respectively. PlayStation Magazine gave it a score of 10/10, calling it "the best game ever made. Unputdownable and unforgettable." NGamer said "it's like playing a big budget action blockbuster, only better." IGN awarded the game 9.8 out of 10 and said it came "closer to perfection than any other game in PlayStation's action genre" and called it "beautiful, engrossing, and innovative...in every conceivable category." Users and critics of GamePro gave it an average score of 4.8 out of 5 calling it "this season's top offering and one game no self-respecting gamer should be without," but criticized the frame rate, saying it "occasionally stalls the eye-catching graphics". GameSpot also criticized how easy it is for the player to avoid being seen, as well as the game's short length, and called it "more of a work of art than ... an actual game." It received an Excellence Award for Interactive Art at the 1998 Japan Media Arts Festival.
Metal Gear Solid is often recognized as one of the key titles involved in popularizing the stealth game genre. The idea of the player being unarmed and having to avoid being seen by enemies rather than fight them has been used in many games since. It is also sometimes acclaimed as being a film as much as a game due to the lengthy cut scenes and complicated storyline. Entertainment Weekly said it "broke new ground with...movie-style production...and stealth-driven gameplay, which encouraged...hiding in boxes and crawling across floors". GameTrailers claimed that it "invented the stealth game" and called it "captivating, inventive and gritty". The game is often considered one of the best games for the PlayStation, and has featured in best video games lists by GameFAQs, Japanese magazine Famitsu, Entertainment Weekly, Game Informer, GamePro, Electronic Gaming Monthly and GameTrailers. However, its placing in these lists is inconsistent, ranging from first to 50th.
In 2002, IGN ranked it as the best PlayStation game ever, stating that just the demo for the game had "more gameplay than in most finished titles." They also gave it the "Best Ending" and "Best Villain" awards. In 2005, in placing it 19th on their list of "Top 100 Games", they said that it was "a game that truly felt like a movie" and that the fights were "unique and innovative", and claimed that it was "the founder of the stealth genre". Guinness World Records awarded Metal Gear Solid with a record for the "Most Innovative Use of a Video Game Controller" for the boss fight with Psycho Mantis in the Guinness World Records Gamer's Edition 2008 edition. In 2010, PC Magazine ranked it as seventh in the list of most influential video games of all time, citing its influence on "such stealthy titles as Assassin's Creed and Splinter Cell." According to 1UP.com, Metal Gear Solid's cinematic style continues to influence modern action games such as Call of Duty. In November 2012, Time named it one of the 100 greatest video games of all time.
Metal Gear Solid, along with its sequel, Metal Gear Solid 2, is being featured in the Smithsonian American Art Museum's "The Art of Video Games" exhibition, taking place from March 16 to September 30, 2012.
Read more about this topic: Metal Gear Solid
Other articles related to "reception and legacy":
... London Calling was ranked as the sixth greatest album of the 1970s by NME, and the second best by Pitchfork Media, whose reviewer Amanda Petrusich said that it was The Clash's "creative apex" as a "rock band" rather than as a punk band ... In 2003, London Calling was ranked number eight on Rolling Stone's list of The 500 Greatest Albums of All Time ...
... A savage place! as holy and enchanted As e'er beneath a waning moon was haunted By woman wailing for her demon-lover!. ...
... Many critics and even personal acquaintances failed to grasp Wollstonecraft's fundamental point, that Maria's "wrongs" are political, not personal ... She wrote to one friend who had criticized it I am vexed and surprised at your not thinking the situation of Maria sufficiently important, and can only account for this want of – shall I say it? delicacy of feeling, by recollecting that you are a man – For my part I cannot suppose any situation more distressing than for a woman of sensibility with an improving mind to be bound, to such a man as I have described, for life – obliged to renounce all the humanizing affections, and to avoid cultivating her taste lest her perception of grace, and refinement of sentiment should sharpen to agony the pangs of disappointment. ...
... Wilber is credited with popularizing, if not inventing, the field of Integral Thought, broadening the appeal of a "perennial philosophy" to a much wider audience ... Cultural figures as varied as Bill Clinton, Al Gore, Deepak Chopra, and musician Billy Corgan have mentioned his influence ...
Famous quotes containing the words legacy and/or reception:
“What is popularly called fame is nothing but an empty name and a legacy from paganism.”
—Desiderius Erasmus (c. 14661536)
“Satire is a sort of glass, wherein beholders do generally discover everybodys face but their own; which is the chief reason for that kind of reception it meets in the world, and that so very few are offended with it.”
—Jonathan Swift (16671745)