Electronic Game - Audio Games

Audio Games

An audio game is a game played on an electronic device such as—but not limited to—a personal computer. It is similar to a video game save that the only feedback device is audible rather than visual. Audio games originally started out as 'blind accessible'-games, but recent interest in audio games has come from sound artists, game accessibility researchers, mobile game developers, and mainstream video gamers. Most audio games run on a computer platform, although there are a few audio games for handhelds and video game consoles. Audio games feature the same variety of genres as video games, such as adventure games, racing games, etc.

Examples of audio games include:

  • Real Sound: Kaze no Regret (1997)
  • Chillingham (2004)
  • BBBeat (2005)

Read more about this topic:  Electronic Game

Other articles related to "games, game, audio games, audio":

Audio Game History - TTS Software and The PC - The Second Wave
... following the development of TTS software, text-based games such as early text-only works of interactive fiction were also equally accessible to users with or without a visual impairment ... on Apple Computers in 1984, the library of games which became accessible to the vision impaired spanned everything from the earliest text adventure, Colossal Cave Adventure (1976), to the ... the popularity of this genre has waned in the general market as video-centric games became the dominant form of electronic game, this library is still growing with the freeware development by ...
Audio Game History - Console Audio Games and The Modern Era
... Most audio games are now developed by several small companies (consisting of only a team of 1 to 4 people) ... remains primarily visually impaired users, however the game market at large is gradually taking more notice of audio games as well due to the issue of game ... Commercial interest in audio games has steadily grown and as a result artists and students have created a number of experimental freeware PC audio ...

Famous quotes containing the word games:

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)