Tim Schafer

Tim Schafer

Timothy Schafer (born July 26, 1967) is an American computer game designer. He founded Double Fine Productions in January 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, and Brütal Legend, and co-designer of the early classics The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge and Day of the Tentacle. He is known in the video game industry for his story-telling and comedic writing style.

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Grim Fandango - Development
... Grim Fandango was designed by Tim Schafer, co-designer of Day of the Tentacle and creator of Full Throttle and the more recent Psychonauts and Brütal ... Schafer had begun work on the game soon after completing Full Throttle in June 1995, though he conceived the idea of Day of the Dead-themed adventure before production on the latter began ... According to Schafer, the game was developed on a $3 million budget ...
LucasArts Adventure Games - Games - The Early Nineties (1990–1993)
... titles, was designed by Ron Gilbert, Dave Grossman and Tim Schafer ... As with its predecessor, it was designed by Ron Gilbert, Dave Grossman and Tim Schafer, though it would be Gilbert's last work for LucasArts ... Released in 1993, it was designed by Tim Schafer and Dave Grossman and focused on saving humanity from a megalomanic mutant tentacle by using time travel ...
Psychonauts - Development
... originally conceived during the development of Full Throttle, where Tim Schafer envisioned a sequence where the protagonist Ben Throttle goes under a peyote-induced psychedelic experience ... eventually ejected from the original game (for not being family friendly enough), Schafer kept the idea and eventually developed it into Psychonauts ... While still working at LucasArts, Tim Schafer decided to use the name "Raz" for a main character because he liked the nickname of the LucasArts animator, Razmig "Raz" Mavlian ...