Subpixel Rendering

Subpixel rendering is a way to increase the apparent resolution of a computer's liquid crystal display (LCD) or organic light-emitting diode (OLED) display by rendering pixels to take into account the screen type's physical properties. It takes advantage of the fact that each pixel on a colour LCD is actually composed of individual red, green, and blue or other color subpixels to anti-alias text with greater detail or to increase the resolution of all image types on layouts which are specifically designed to be compatible with subpixel rendering.

Read more about Subpixel Rendering:  Background, History, Addressability Vs. Resolution, Patents, Examples

Other articles related to "subpixel rendering, rendering, subpixel":

Font Rasterization - Currently Used Rasterization Systems
... Microsoft Windows has supported subpixel rendering since Windows XP ... various antialiasing techniques, including subpixel rendering, to position characters and lines more accurately ... It uses its own font rendering system which favours accurate shapes over readability, with features such as scaffolding and hinting, sub-pixel positioning and background blending ...
Subpixel Rendering - Examples
... In addition, several colour subpixel patterns have been developed specifically to take advantage of subpixel rendering ... The composite photographs below show three methods of font rendering for comparison ... Traditional (whole pixel) spatial anti-aliasing Subpixel rendering ...
Fonts On Macintosh - Font Technology - Subpixel Rendering
... Apple has started using subpixel rendering in recent versions of Mac OS X ... Version 10.2 introduced subpixel rendering of type and Quartz vector graphics ... The quality of the rendering compared to Microsoft's ClearType and FreeType is contested, and is largely a matter of reader preference ...

Famous quotes containing the word rendering:

    The problem is that we attempt to solve the simplest questions cleverly, thereby rendering them unusually complex. One should seek the simple solution.
    Anton Pavlovich Chekhov (1860–1904)