Street Fighter Series - History - Video Games - Street Fighter IV Series (2008)

Street Fighter IV Series (2008)

The original Street Fighter IV game concept, Street Fighter IV Flashback, never made it past the proposal stage. On October 17, 2007, more than eight years since the release of Street Fighter III 3rd Strike for the arcades, Capcom unveiled Street Fighter IV at a Capcom Gamers Day event in London. Conceived as a direct sequel to the early Street Fighter II games (particularly Super Street Fighter II Turbo), Street Fighter IV features the return of the original twelve world warriors and recurring hidden character Akuma, along with four new characters (as well as a new boss character) in a storyline chronologically set between Street Fighter II and Street Fighter III. The gameplay, while still 2D, features cel-shaded 3D graphics inspired by Japanese sumi-e paintings. The Super Combo system, a Street Fighter mainstay since Super Turbo, returns along with new counter-attacking techniques called "Focus Attacks" ("Saving Attacks" in Japan), as well as new "Ultra Combo" moves, similar to the Rage Gauge seen in games from SNK Playmore.

The arcade version, which runs on the Taito Type X2 hardware, was distributed in Japan on July 2008, with a limited release in North America and the United Kingdom in select arcades in August. A home version was released in the USA and Europe in February 2009, on PlayStation 3 and Xbox 360 and in July 2009 for Windows PC. This features an expanded character roster, as well as all-new animated segments that show each character's backstory, and a training mode similar to the Expert Challenges in Street Fighter EX. The cast includes six characters new to the Street Fighter series. Yoshinori Ono had hinted that the only two Street Fighter II characters absent from the game, Dee Jay and T. Hawk, could be available in the game at a later date. Instead, they were to be included in a whole new version of the game.

On September 28, 2009, Capcom announced Super Street Fighter IV. The game includes ten additional characters including two characters new to the franchise - lithe Korean female villainess Juri and bulky Turkish oil wrestler, Hakan. Capcom implemented character balance adjustments and added second Ultra moves for each character. The game features an improved online experience with new modes of play. The game was released on April 27, 2010 for Xbox 360 and PlayStation 3 at a discounted price point. If a Street Fighter IV savefile is detected on the system of play, two additional character colors (ink and sketch effect) are available.

Super Street Fighter IV: Arcade Edition was released on December 16, 2010 containing all content from the console release, and featuring four additional characters: Yun and Yang from Street Fighter III, and Evil Ryu and Oni, an alternate versions of Ryu and Akuma respectively. Seth Killian of Capcom said Arcade Edition was to be the last update to the IV series. On June 15, at E3 2010, a portable conversion of Super Street Fighter IV was confirmed for the Nintendo 3DS. Super Street Fighter IV: 3D Edition features 3D stereoscopic technology, multiplayer, and all thirty-five characters from the original Super Street Fighter IV release. At Evo 2011, Ono announced that a balance patch for Super Street Fighter IV: Arcade Edition had been approved by Capcom. The patch was free of charge.

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