Street Fighter: The Storytelling Game - Character Generation

Character Generation

Character generation was similar to White Wolf's other games (Vampire, Werewolf, Mage, etc.). The character has nine attributes divided into three categories (Physical, Mental, Social). The player then distributed points among these stats and selected a Concept, Demeanor, and various skills and backgrounds. Instead of a clan, Street Fighter Characters selected a martial art based on the fighting styles of the characters from the game. The character's style determined which techniques the character could learn by spending less points. For example, practitioners of Shotokan karate and kungfu could learn the Fireball technique more easily than someone who selected sambo as his style. The character's style also determined how much Chi and Willpower the character started with. Certain special moves required the character to spend Chi or Willpower. In addition, characters also had an Honor score. Honor helped the character regain Chi; a character with high Honor recovered Chi more easily than a character with low Honor.

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Famous quotes containing the words character and/or generation:

    Whoever has character also has his typical experience, which returns over and over again.
    Friedrich Nietzsche (1844–1900)

    We may consider each generation as a distinct nation, with a right, by the will of its majority, to bind themselves, but none to bind the succeeding generation, more than the inhabitants of another country.
    Thomas Jefferson (1743–1826)