Psionics

Psionics refers to the practice, study, or psychic ability of using the mind to induce paranormal phenomena. Examples of this include telepathy, telekinesis, and other workings of the outside world through the psyche.

Read more about Psionics:  History and Terminology, Psionics As A Practice, Fiction

Other articles related to "psionics, psionic":

Auppenser - History
... The deity of psionics was an aloof god who interacted little with the other deities of Faerûn ... Mystra, reluctant to let the mystical art of psionics such a terrible loss, placed Auppenser in a deep slumber from which he has just begun to stir ... of Jhaamdath coupled with the slumber of the god of psionics brought about a centuries-long decline in psionic practice ...
Psionics (role-playing Games) - Systems
... The following role-playing game systems present psionics, each in their own way ... Often a system will present both magic and psionics ... In these cases, psionics is usually defined in terms of its differences from and interactions with the magic system rather than on any specific capabilities ...
Psionics Handbook - Publication History
... The Psionics Handbook is intended for use with the Dungeons Dragons core rulebooks ... The material in the original Psionics Handbook was updated for the 3.5 edition in the Expanded Psionics Handbook ...
Psionics - Fiction - Role-playing and Other Games
... Psionics are used in a wide variety of role-playing games, often as a substitute for magic ... in place, such as Dungeons and Dragons, psionics are often introduced to provide an alternative system that functions differently from existing magic systems ... The first role-playing game to use the term psionics was Traveller, published by GDW in 1977, and published in different licensed versions to this day ...
Psionics Handbook
... The Psionics Handbook is a sourcebook for the 3rd edition of the Dungeons Dragons fantasy role-playing game that contains a multitude of rules and options for ... psionics) into the D D game ...