Lostplanet - Development

Development

Capcom first introduced Lost Planet on December 10, 2005 at an invite only press conference announcing Jun Takeuchi as both the producer and executive producer, Kenji Ohguro as the designer and Shin Kurosawa whom wrote the original story. At the conference, Capcom announced that they would follow the tradition of basing the main character of their game after a real person. Capcom decided to base the main character Wayne after the famous Korean star, Byung Hun Lee. To capture the full essence of Lee, Capcom used a program called Face Robot. This allowed Capcom to use Lee's basic expressions and translate them to Wayne in the game. Capcom had Lee dress up in a recreation of Waynes attire and then did full body 3D scan to translate Lee into Wayne using a function called GATOR. But instead of using Lee for character animations, the developers did so manually. As for environments, Capcom used up to 300,000 to 600,000 polygons in the screen at once for a single battle. They then used an XSI program and then manually added in elaborate details. One of the main focuses of Lost Planet was to make a game that could be a commercial success in both North America and Japan.

Lost Planet 2 runs on the MT-Framework 2.0, an updated version of the engine used in several Capcom-developed games. A support for the campaign mode can have up to 4 players working together via the internet.

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