Force Feedback

Some articles on force feedback, force:

Xbox 360 Wireless Racing Wheel
... Released in November 2006, the force feedback steering wheel controller includes the standard gamepad buttons along with floor-mounted accelerator and brake pedals ... (rechargeable or two AA batteries), use of the force feedback and active resistance features requires an external AC adapter ... The original limited edition of the force feedback wheel included a force-feedback capable version of the racing game Project Gotham Racing 3 ...
Sim Racing - History - Early Arcade Years
... It also used force feedback technology, which caused the steering wheel to vibrate, and the game also featured a unique three-screen arcade display for a more three-dimensional perspective of the track ... It used force feedback technology and was also one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling ... simulated courses approved by the Automobile Club de l'Ouest, and force feedback to simulate road vibration in the form of a vibrating steering wheel that reacts to the driver's acceleration ...
Microsoft SideWinder - Force Feedback Wheel
... The Microsoft SideWinder Force Feedback Wheel is a steering wheel controller for sim racing ... It was the first wheel controller to contain force feedback ...
Xbox 360 Wireless Racing Wheel - Supported Games
... The following games are "fully supported" with force feedback for Xbox 360 Burnout Paradise Dirt Dirt 2 Dirt 3 F1 2010 F1 2011 Forza Motorsport 2† Forza Motorsport 3† Forza Motorsport 4 Forza Horizon ... This does not include force feedback- steering and rumble only Colin McRae Dirt Sega Rally Revo Pure Burnout Paradise The Ultimate Box - Support force feedback fully - Also in XP Race Driver ...
Racing Games - History - 1980s
... It was also the first car driving game to use force feedback technology, which caused the steering wheel to vibrate, and the game also featured a unique three-screen arcade display for a more three ... It used force feedback technology and was also one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates ... of Le Mans competition, with fairly realistic handling, a day-night cycle, and the use of force feedback to simulate road vibration in the form of a vibrating ...

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