In indirect mode, the guessers take turns (either in sequence or informally) to think of someone with the designated initial letter. These guesser choices do not have to conform to any other information so far acquired about the chooser's identity (e.g. male, non-fiction, still alive).
Each guesser asks the chooser a yes/no question using some detail of the guesser's choice. For example, if the letter is B then the guesser might choose Yul Brynner and ask, "Are you bald?" At this point, the chooser has three possible responses:
- "No, I am not Frank Black." — The chooser has either guessed the guesser's chosen person, or has thought of another person who fits the same criteria. (Even if the guesser was thinking of the chooser's chosen person, a correct "No I am not" that names a different person is allowed, if it fits the questioned criteria.) The game remains in indirect mode, and moves to the next guesser.
- "No, and I don't know of whom you're thinking." — The chooser can't think of someone meeting the criteria. The guesser reveals their answer, and the game changes to direct mode. (If guesser was thinking of the chooser's person, then the guesser wins.)
- "Yes, I am Yul Brynner." — The chooser's identity meets the criterion of the guesser's question, and the chooser cannot think of anyone else who satisfies it. The guesser wins.
Guessers can use indirect mode to guess the chooser's identity directly (e.g. "Are you Yul Brynner?")
The bar for guesser choices is lower than that for the chooser's identity; it is not essential for the chooser to have heard of the person, or to know the relevant biographical detail, but guessers should not deliberately exploit this provision. The ideal guesser question is one where the chooser says, "D'oh! I should have gotten that," when the answer is revealed.
Read more about this topic: Botticelli (game)
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