In computer science, binary space partitioning (BSP) is a method for recursively subdividing a space into convex sets by hyperplanes. This subdivision gives rise to a representation of objects within the space by means of a tree data structure known as a BSP tree.
Binary space partitioning was developed in the context of 3D computer graphics, where the structure of a BSP tree allows spatial information about the objects in a scene that is useful in rendering, such as their ordering from front-to-back with respect to a viewer at a given location, to be accessed rapidly. Other applications include performing geometrical operations with shapes (constructive solid geometry) in CAD, collision detection in robotics and 3-D video games, ray tracing and other computer applications that involve handling of complex spatial scenes.
Other articles related to "binary space partitioning, space":
... that lie coincident with polygons to recursively partition the 3D space ... generation of a hierarchical polygonal data structure known as a Binary Space Partitioning Tree (BSP Tree) ... size of the tree and the number of new polygons was reasonable (using a model of the Space Shuttle) ...
Famous quotes containing the word space:
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