Genre Innovation
Many technically innovative and genre-defining games were developed during the 1990s, largely due to the impact of 3D graphics allowing three-dimensional environments as well as optical discs which allowed much greater storage capacity.
Read more about this topic: 1990s In Video Gaming
Famous quotes containing the words genre and/or innovation:
“We ignore thriller writers at our peril. Their genre is the political condition. They massage our dreams and magnify our nightmares. If it is true that we always need enemies, then we will always need writers of fiction to encode our fears and fantasies.”
—Daniel Easterman (b. 1949)
“Both cultures encourage innovation and experimentation, but are likely to reject the innovator if his innovation is not accepted by audiences. High culture experiments that are rejected by audiences in the creators lifetime may, however, become classics in another era, whereas popular culture experiments are forgotten if not immediately successful. Even so, in both cultures innovation is rare, although in high culture it is celebrated and in popular culture it is taken for granted.”
—Herbert J. Gans (b. 1927)