Several puzzles can be considered variants of the original Sokoban game, in the sense that they all make use of a controllable character who pushes boxes around a maze.
Alternative tilings: In the standard game, the mazes are laid out on a square grid. Several variants apply the rules of Sokoban to mazes laid out on other tilings. Hexoban uses regular hexagons and Trioban uses equilateral triangles.
Alternative pushers: In the variants Multiban and Interlock the player can control multiple characters.
Alternative goals: Several variants adjust the requirements for completing a level. For example, in Block-o-Mania the boxes have different colours and the goal is to push them onto squares which match their colours. Sokomind Plus implements a similar idea, with boxes and target squares uniquely numbered. In Interlock and Sokolor, the boxes also have different colours, but the goal is to move them so that similarly coloured boxes are adjacent. In CyberBox, each level has a designated exit square, and the goal is to reach that exit. In a variant called Beanstalk, the elements of the level must be pushed onto the goal in a fixed sequence.
Additional game elements: Sokonex, Xsok, Cyberbox and Block-o-Mania all add new elements to the basic puzzle. Examples include holes, teleports, moving blocks and one-way passages.
Character actions: In Pukoban, the character can pull boxes in addition to pushing them.
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