The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface. In 3D computer graphics, it is sometimes ambiguously referred to as Phong shading, in particular if the model is used in combination with the interpolation method of the same name and in the context of pixel shaders or other places where a lighting calculation can be referred to as “shading”.
Other articles related to "reflection, phong reflection model, phong, model":
... Point reflection, a reflection across a point Reflection (mathematics), a transformation of a space Reflection formula, a relation in a function Reflection group, a group ...
... As already implied, the Phong reflection model is often used together with Phong shading to shade surfaces in 3D computer graphics software ... For example, it has been used to model the reflection of thermal radiation from the Pioneer probes in an attempt to explain the Pioneer anomaly ...
... The Blinn–Phong shading model (also called Blinn–Phong reflection model or modified Phong reflection model) is a modification to the Phong reflection model ... Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried ...
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