Morph target animation, per-vertex animation, shape interpolation, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.
Read more about Morph Target Animation: Technique
Other articles related to "morph target animation, animation":
... There are advantages to using morph target animation over skeletal animation ... those things to the bones that are required for skeletal animation ... Vertex animation is usually a lot more labour-intensive than skeletal animation because every vertex position must be manually manipulated and, for this reason ...
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