Morph Target Animation

Morph target animation, per-vertex animation, shape interpolation, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.

Read more about Morph Target Animation:  Technique

Other articles related to "morph target animation, animation":

Morph Target Animation - Technique - Benefits and Drawbacks
... There are advantages to using morph target animation over skeletal animation ... those things to the bones that are required for skeletal animation ... Vertex animation is usually a lot more labour-intensive than skeletal animation because every vertex position must be manually manipulated and, for this reason ...

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