Mega Man Battle Network 6 - Gameplay


There are many changes in gameplay in Battle Network 6. One of which is the chip-limiting system. It limits how many of the same chips the player can keep in a folder depending on its MB. Another one is a slight change in the Navi Customizer. Parts can be placed off the map, allowing the player to install more programs, but at the risk of having a bug.

There are Link Navis can be controlled by the player, and have their own special chip, like MegaMan's allies in BN5. However, these Navis can go about the net freely like MegaMan, although their jack-in point is fixed. Link Navi Charged Shots and special chip damage can no longer upgrade themselves. Instead, they are buster-dependent, giving buster-improving chips some more use. Link Navis can also get rid of obstacles that obstruct MegaMan's path, allowing him to reap rewards like mystery data containing rare items, or allowing access to Net Navis with secret information. The Link Navis include Aqua Man in the Falzar version, and Heat Man in the Gregar version. The main drawback to playing as another Navi however, is that they cannot use the Navi Customizer.

Another new introduction is the Tag Chip System, which allows players to "tag" 2 chips together as long as the combined MB of the chips is 60 or lower. These chips will appear side by side in the Custom Screen when either one of them is drawn. This system has allowed players to access low-MB chip combos or Program Advances with ease. Chips chosen as tag chips cannot be set as regular chips.

Read more about this topic:  Mega Man Battle Network 6

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