Powerslave and Ports
(main article Powerslave)
PowerSlave received enough success to help Lobotomy secure a contract to port the game over to the Sega Saturn and Sony PlayStation. Lobotomy originally wanted to port PowerSlave from PC to Saturn and Playstation with no changes. However, the consoles' weaker hardware made this impossible. Instead, Lobotomy decided to recreate the game with new level designs and wrote their own engine, named SlaveDriver. The console versions of PowerSlave were a success.
Shortly after PowerSlave was released, Sega secured the rights from GT Interactive to publish Quake and Duke Nukem 3D. Sega originally handed the projects to two other developers but they were unhappy with their work. Once the media buzz around PowerSlave started to heat up, Sega saw potential in Lobotomy and let them work on the two games.
The Sega Saturn ports of Duke Nukem 3D and Quake both used the SlaveDriver engine and were well received. Lobotomy had ported Quake to the PlayStation but could not find a publisher, which exasperated their financial troubles.
Read more about this topic: Lobotomy Software
Famous quotes containing the word ports:
“When its errands are noble and adequate, a steamboat bridging the Atlantic between Old and New England, and arriving at its ports with the punctuality of a planet, is a step of man into harmony with nature.”
—Ralph Waldo Emerson (18031882)