Handheld Electronic Games
- Guttang Gottong (by Mattel)
- Track & Field: Running type (by Bandai)
- The Lone Ranger
- Teenage Mutant Ninja Turtles II
- Ganbare Goemon: Ebisumaru Kiki Ippatsu
- Antarctic Adventure (usually listed as South Pole)
- Bucky O'Hare
- Major League Baseball
- Star Trek 25th Anniversary
- Teenage Mutant Hero Turtles Four for Four
- Top Gun: Airstrike 3
- Castlevania Symphony of the Night (by Tiger)
Read more about this topic: Konami Games
Other articles related to "handheld electronic games, games, game, electronic, handheld, handhelds, electronic game, electronics, electronic games":
... The earliest form of dedicated console, handheld electronic games are characterized by their size and portability ... Used to play interactive games, handheld electronic games are often miniaturized versions of video games ... pixels, they usually have custom displays designed to play one game ...
... Numerous stand-alone electronic handheld and tabletop games have been produced by manufacturers like Bandai, Coleco, Konami, and others ...
... Despite the increasing sophistication of handheld consoles such as the Nintendo 3DS and PlayStation Vita, dedicated handhelds continue to find a niche ... Tuttuki Bako have been proven salable due to novelty, however dedicated handhelds such as this are uncommon ... fads such as blackjack, poker, and Sudoku also spawn dozens of original and knockoff handheld games ...
... The origins of handheld game consoles are found in handheld and tabletop electronic game devices of the 1970s and early 1980s ... These electronic devices are capable of playing only a single game, they fit in the palm of the hand or on a tabletop, and they may make use of a variety of video displays such as LED, VFD ... In 1978, handheld electronic games were described by Popular Electronics magazine as "nonvideo electronic games" and "non-TV games" as distinct from devices that required use of a television screen ...
Famous quotes containing the words games and/or electronic:
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)
“The war was won on both sides: by the Vietnamese on the ground, by the Americans in the electronic mental space. And if the one side won an ideological and political victory, the other made Apocalypse Now and that has gone right around the world.”
—Jean Baudrillard (b. 1929)