Chunks

Some articles on chunks, chunk:

Microsoft Talisman - Description - Rendering Pipeline
... The system would respond by retrieving any chunks that were visible in that strip given the current camera location ... In the typical case many of the chunks would be obscured by other chunks, and could be ignored during compositing, saving time ... This is the reason for the z-sorting of the chunks, which allows them to be efficiently retrieved in "visibility order" ...
Microsoft Talisman - Description - Talisman
... image buffers were broken down into 32 x 32 pixel "chunks" that were individually rendered using the 3D objects and textures provided by the CPU ... Pointers to the chunks were then stored in a z-ordered (front to back) list for every 32 scan-lines on the display ... One concern is that the chunks cannot be cleanly "stitched together", a problem that has sometimes been visible in various videogames using software rendering ...
Juice (JVM) - Heap Memory
... In Juice, all the available heap memory is shared in "chunks" of pre-fixed size ... The actual default size of the chunks is fixed to 64 d-words ... The free memory chunks are organized in a linked list, while the chunks occupied by Java objects are connected to each other through a hierarchical structure in a way ...
SCTP Packet Structure - Chunks
... packet consists, in addition to the common header, of chunks ... Each chunk has a common format, but the contents can vary ... One chunk appears in the diagram to the right with the green background ...
Google File System - Design
... Files are divided into fixed-size chunks of 64 megabytes, similar to clusters or sectors in regular file systems, which are only extremely rarely overwritten, or shrunk files are usually appended to or read ... Each file is divided into fixed-size chunks ... Chunkservers store these chunks ...