Character Creation

Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a largely fictional setting may include traits such as race and class. Games with a more contemporary or narrower setting may limit customization to physical and personality traits.

Read more about Character Creation:  Role-playing Games, Making Decisions, Determining Numerical Values, Templates and Classes, Sports Games

Other articles related to "characters, character, character creation":

Project Justice - Gameplay
... The game continues to be a team fighter, but has teams of three characters instead of two ... is a three-person attack that varies based on what school the character initiating the attack is from ... This initiates a short fighting sequence between one character from each team ...
Secret Of The Solstice - Character Creation
... server of the game, players can have up to five characters ... These characters can be either male or female ...
League Of Super Evil - Production/History - Character Creation
... When the series was announced on November 12, 2008, the characters of the show underwent changes ... Doktor Frogg was originally created with grey hair, a grey lab coat, silver framed goggles and silver claws ...
Vindictus - Gameplay
... In Vindictus, "classes" and "characters" are one and the same ... will have a choice to play as one of six characters, each of which has different combat skills and abilities ... are free to alter certain aspects of their character's appearance, but basic abilities and combat styles are set at character creation ...

Famous quotes containing the words creation and/or character:

    A fact is the end or last issue of spirit. The visible creation is the terminus or the circumference of the invisible world.
    Ralph Waldo Emerson (1803–1882)

    In contrast to revenge, which is the natural, automatic reaction to transgression and which, because of the irreversibility of the action process can be expected and even calculated, the act of forgiving can never be predicted; it is the only reaction that acts in an unexpected way and thus retains, though being a reaction, something of the original character of action.
    Hannah Arendt (1906–1975)