Wuxia - Video Games

Video Games

  • The Legend of Sword and Fairy (仙劍奇俠傳), an RPG with elements of Chinese mythology and fantasy. It expanded into a franchise of eight video games, two of which were adapted into television series (Chinese Paladin and Chinese Paladin 3).
  • Sword of Xuan Yuan (軒轅劍), an RPG with elements of Chinese mythology and fantasy.
  • Martial Kingdoms (天下霸圖), a strategy game developed by T-Time. It is followed by Martial Kingdoms II.
  • Heroes of Jin Yong (金庸群俠傳), an RPG based on the works of Jin Yong.
  • Dragon Oath (天龍八部), an MMORPG based on Jin Yong's Demi-Gods and Semi-Devils.
  • Heroes of Kung Fu (武林群雄), an MMORPG.
  • Age of Wulin, a free-to-play MMORPG set in ancient China based on the lore surrounding martial arts and the brave adventurers who practise it.
  • Jade Empire, an action RPG developed by Bioware for the Xbox, taking place within a mythical setting inspired by ancient China.
  • Kingdom of Paradise, an action RPG developed by Climax Entertainment for the PlayStation Portable, utilising Chinese mythology but taking place in a fictional feudal China.
  • Bujingai (武刃街), a hack and slash game developed by Taito Corporation for the PlayStation 2, incorporating elements of wuxia.
  • Heavenly Sword (玄天神劍), a hack and slash game developed by Ninja Theory for the PlayStation 3, taking place in an oriental-inspired world.

Read more about this topic:  Wuxia

Other articles related to "video games, game, games, video, video game":

Bill & Ted's Excellent Adventure - Spin-offs - Video Games
... There were also Game Boy, NES and Atari Lynx games released, which were very loosely based on the film's plot ...
Keith Ferguson - Video Games
... Race-O-Rama Lightning McQueen Avatar The Game Dalton / Na'vi / RDA 2010 Mass Effect 2 Additional Voices Lost Planet 2 Various 2011 Dissidia 012 Final Fantasy Judge Gabranth Cartoon Network Punch Time ...
Video Games - Spin-off Magazines
... VG CE spun off several other notable video-game magazines, including TurboPlay (June/July 1990-August/September 1992), a bi-monthly magazine dedicated to covering ... Tips Tricks, a game magazine dedicated to game strategies and cheat codes ... CE, which offered extensive codes and cheats for video games, as well as the “walkthrough” strategies that VG CE also provided ...
Psychological Research - Product Placement in Other Types of Media - Video Games
... shown that people who played a violent video game recalled and recognized significantly more brands placed in the video game thanpeople who played a nonviolent video game ... However, people who played a violent video game thought more negatively about the products that were placed compared to participants who played a nonviolent video game ... Researchers believe that when playing violent video games, people are required to pay more attention to the game, which takes attention away from other aspects ...
Gameplay - Playability
... Playability is the ease by which the game can be played or the quantity or duration that a game can be played and is a common measure of the quality of gameplay ... Playability evaluative methods target games to improve design while player experience evaluative methods target players to improve gaming." This is not to be confused with the ability to control (or ... defined as a set of properties that describe the Player Experience using a specific game system whose main objective is to provide enjoyment and entertainment, by being ...

Famous quotes related to video games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)