Combat
Combat is initiated when the player encounters an enemy, which changes the map to the "battle screen". The enemy appears at the top, above the current party characters; each battle uses a menu-driven turn-based system. At the beginning of each turn, the player selects whether to fight or attempt to run. If the fight option is selected, the player selects an action for each party member from his or her equipment or skills to attack, defend, use magic, or use equipped items. Once the player has chosen actions for each player character, the player characters and enemy begin battle. Participants move one at a time determined by their agility statistic. If the player tries the "attempt to run" option and it fails, the party skip their turn and the enemy attacks. Combat ends if the party successfully flees, all enemies are defeated, or all player characters are defeated; in the last case, the game ends and must be reloaded from the last save.
Winning battles may award the player money (GP) and items. Enemy monsters occasionally drop meat, which can be consumed by monster-class characters. Mutant classes may "evolve" at this point, randomly gaining either increased statistics or a new random magic spell or ability, possibly overwriting an existing one. Party members that lose HP during combat can have them restored via curative items, spells, inns, or elements of the world such as healing fountains. If a party member other than the starting character is defeated in battle, he or she loses a "heart" and must be resurrected in a town via the building with a large heart-shaped symbol on it. Defeated characters with no remaining hearts cannot be revived. Alternatively, a fallen party member can also be replaced completely with a new character recruited from a town guild, regardless of the number of hearts they have remaining.
Read more about this topic: The Final Fantasy Legend, Gameplay
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Famous quotes containing the word combat:
“The combat ended for want of combatants.”
—Pierre Corneille (16061684)
“In any combat between a rogue and a fool the sympathy of mankind is always with the rogue.”
—H.L. (Henry Lewis)
“In case I conk out, this is provisionally what I have to do: I must clarify obscurities; I must make clearer definite ideas or dissociations. I must find a verbal formula to combat the rise of brutalitythe principle of order versus the split atom.”
—Ezra Pound (18851972)