In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture). Mathematically, texture filtering is a type of anti-aliasing, but it filters out high frequencies from the texture fill whereas other AA techniques generally focus on visual edges. Put simply, it allows a texture to be applied at many different shapes, sizes and angles while minimizing blurriness, shimmering and blocking.
There are many methods of texture filtering, which make different trade-offs between computational complexity and image quality.
Read more about Texture Filtering: The Need For Filtering, Mipmapping, Filtering Methods
Famous quotes containing the word texture:
“For it is the nature and end of this relation, that they should represent the human race to each other. All that is in the world, which is or ought to be known, is cunningly wrought into the texture of man, of woman.”
—Ralph Waldo Emerson (18031882)