Core Mechanic
Standard RPG System uses only 6-sided dice. To determine whether the action is successful or not the player rolls only 2d6, if the total of the dice rolled by the player and ability/class adjustments is more than or equal to difficulty score the action succeeds. To determine damage the player rolls a number of 6-sided dice. The number of dice that are rolled increases with various class abilities.
Players choose up to three character classes during character creation - for example, fighter/fighter/fighter (a 3rd-level fighter), valkyrie/valkyrie/scout (a 2nd-level valkyrie/1st-level scout), or black magician/white mage/wizard (a 1st-level black magician/1st-level white mage/1st-level wizard).
There are 6 attributes: Tairyoku "Strength", Hansha "Reflexes", Chikaku "Perception", Richi "Reason", Ishi "Will" and Kouun "Luck". In Tenra War, Tenka (Tianxia), representing social ability, is present instead of Kouun. Characters' attributes are decided by the selection of classes almost automatically. Attribute scores also determine the eight combat ability scores.
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