Sonic Chronicles: The Dark Brotherhood - Gameplay

Gameplay

Two main types of gameplay feature: exploration and combat. In exploration areas, the character is controlled by tapping the stylus where the player wants the character to go, while action buttons are used to traverse certain elements, such as loop-de-loops. Navigation can also require a certain character to be in the lead for progress to continue, taking advantage of that character's special ability, be it flying, climbing, or jumping large gaps. Puzzle elements also feature, allowing the party to break up to complete the task, such as pressing switches in various areas.

Combat gameplay occurs when enemies are walked into, shifting the view to a close-up for turn-based battles to occur. Standard attacks are available, while special attacks, dubbed POW Moves, can be performed by rhythmically tapping the stylus. These will use up POW Points, in a manner similar to Magic Points in other RPGs. Examples of individual special attacks include Sonic's Axe Kick and Whirlwind, while some group-based special attacks require certain characters in the party, such as the Blue Bomber, which requires both Sonic and Tails. After combat is complete, loot is available, ranging from healing items to character equipment - equippable in one of three slots per character - while experience points boosts up to two of four attributes per character: speed, attack, defense, and luck.

Characters can also collect and equip Chao, each with their own ability, to enhance a team member's status. These Chao are collectable and can be stored in the Chao Garden, and using the DS's wireless connectivity, players can swap the Chao they have collected.

The game features areas and music from previous Sonic games, such as Green Hill Zone, Mystic Ruins, Angel Island and Central City, while new areas are also featured, such as Blue Ridge Zone. Most of the music in the game are arrangements of themes from Sonic 3D Blast (both the Mega Drive/Genesis and Sega Saturn/PC versions) and Sonic CD (both North American and Japanese soundtracks). It also features an arrangement of the final boss theme from Sonic the Hedgehog 3.

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