Marvel Vs. Capcom 2: New Age of Heroes - Ports

Ports

Marvel vs. Capcom 2 was first ported to the Dreamcast in 2000, and later to the PlayStation 2 in 2002 and the Xbox in 2003, in a limited print run due to Capcom losing the Marvel license. While these versions are merely uncommon, high demand has caused their prices to skyrocket both in stores and online. The Dreamcast version is considered to be the most faithful conversion of the home console ports, likely due to the similarity between the Dreamcast and NAOMI arcade hardware. Although the Xbox version is on the backward compatibility list for the Xbox 360, it suffers from slow down, an inconsistent frame rate, and broken character sprites and backgrounds when played on the 360.

On April 27, 2009, Marvel and Capcom jointly announced that the game would be coming to the Xbox 360 through Xbox Live Arcade (XBLA) and PlayStation 3 through the PlayStation Store, with online multiplayer the summer of 2009. A demo was released on April 30 exclusively for the PlayStation Network (PSN). The full version of the game was released July 29, 2009 for XBLA and August 13, 2009 for the PSN. The Xbox Live Arcade and PSN version was developed by Foundation 9 and is based on the Dreamcast version. Capcom has stated that they are unable to release the game on Wii due to licensing restrictions (they can only release it as a downloadable title) and WiiWare's filesize restrictions.

Changes for the PS3 and Xbox 360 versions include three different filters for sprites, Smooth, Crisp, and Classic. The game can also be displayed in widescreen format, though gameplay has not been changed, and is still restricted to the standard square playable area. Since the game was originally designed with a 4:3 ratio in mind, some of the sprites are cut off in the widescreen format. The opening 'attract' screen has been removed, and the menus have been updated. There are multiplayer lobbies, with online play, as well as the ability to spectate matches while waiting to play. There is no longer a process for unlocking characters, their colors, or extra stages, as they are all available from the start. Several characters on the selection screen are also moved to slightly different locations. In addition, in Xbox 360 and PS3 versions, the "Dash" move can no longer be set as one button but must be done manually making combinations with certain characters significantly more difficult than in older versions. Capcom also released a hip-hop "mixtape" free bonus soundtrack as an alternative music for the game.

On April 25, 2012, the game has been released for iOS, available from the Apple App Store for $4.99 There’s a new feature called “Variable System” that allows the player to tag in other team members at any time or when needed, execute the most powerful attack – “Team Hyper Combo,” where all three selected members of a team combine their ultimate powers and attack the opponent. It will be compatible with the iPhone, iPad and iPod Touch. With the iOS version, there is a choice between the classic button configuration (light and heavy punches and kicks, as well as assist buttons), and a new configuration with flick controls (one punch, one kick, one special move button and an assist button; players have the option to configure the controls around to their liking). Unlike other console ports, the full character roster must be unlocked. There is no online play, but a versus mode option is over Wi-Fi and Bluetooth.

Read more about this topic:  Marvel Vs. Capcom 2: New Age Of Heroes

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