LucasArts Adventure Games

LucasArts Adventure Games

From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humour, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions to the former.

Many of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned into 3D graphics with the GrimE game engine. Common features between the games include in-joke references to both other LucasArts games and Lucasfilm productions, as well as other running gags, such as Chuck the Plant and Sam & Max cameo appearances, that spanned numerous games. Most of the games were designed by the people with experience from creating preceding adventure games for LucasArts, whilst the same composers were involved in the majority of productions.

In 2004, after a string of titles that never reached release, LucasArts ceased development on graphic adventure games. Many of the development staff involved in the making of these games moved on to form new companies, continuing to produce similar games at studios such as Telltale Games and Double Fine Productions. In 2009, however, LucasArts announced collaboration with Telltale to revive the Monkey Island series, one of the old LucasArts adventure franchises, as well as stating its intent to revisit its past portfolio. The Monkey Island game was later released in July of that year as Tales of Monkey Island.

Read more about LucasArts Adventure Games:  Canceled Projects, Descendent Companies and Titles

Other articles related to "adventure, lucasarts adventure games, lucasarts, adventure games, games, adventure game":

The Adventure Of The Reigate Squire
... The Adventure of the Reigate Squire", also known as "The Adventure of the Reigate Squires" and "The Adventure of the Reigate Puzzle", was one of the 56 Sherlock Holmes short stories ... Doyle ranked "The Adventure of the Reigate Squire" twelfth in his list of his twelve favorite Holmes stories ...
LucasArts Adventure Games - Descendent Companies and Titles
... As various designers left LucasArts, new companies were created to produce adventure games in similar styles to those created by LucasArts ... Monkey Island creator Ron Gilbert, who left LucasArts after the completion of LeChuck's Revenge, went on to found Humongous Entertainment in 1992 ... Humongous created several series of point-and-click adventure games aimed at children, some of which used SCUMM ...
Adventure in Mythology
... the oldest and most widespread stories in the world are stories of adventure such as Homer's The Odyssey ... stories from culture to culture followed a similar underlying pattern, starting with the "call to adventure", followed by a hazardous journey, and eventual triumph ... The adventure novel exhibits these "protagonist on adventurous journey" characteristics as do many popular feature films, such as Star Wars and Raiders of the Lost Ark ...
The Adventure Of The Priory School
... The Adventure of the Priory School", one of the 56 Sherlock Holmes short stories written by British author Sir Arthur Conan Doyle, is one of 13 stories in the cycle ... Doyle ranked "The Adventure of the Priory School" tenth in his list of his twelve favorite Holmes stories ...
Steve Purcell - Career - LucasArts
... Purcell was hired by LucasArts, then known as Lucasfilm Games, as an animator in 1988, but was subsequently laid off when the project he was working on was canceled ... he was rehired to produce artwork for the graphic adventure game Zak McKracken and the Alien Mindbenders ... to create the cover artwork for Maniac Mansion and the first two Monkey Island games and researched into whips for the adventure game version of Indiana Jones and the Last Crusade ...

Famous quotes containing the words games and/or adventure:

    Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.
    Gustave Flaubert (1821–1880)

    Happy a while in Paradise they lay;
    But quickly woman longed to go astray:
    Some foolish new adventure needs must prove,
    And the first devil she saw, she chang’d her love:
    To his temptations, lewdly she inclined
    Her soul, and, for an apple, damn’d mankind.
    Thomas Otway (1652–1685)