|Ruler||Council of Six|
|Races||Humans, halflings, half-orcs|
Amn is modeled on medieval Spain/Portugal. It is the land of focus in the titular game Baldur's Gate II: Shadows of Amn.
Amn is a place where everything is geared towards the acquisition of money, and the conspicuous consumption of the rich is evident everywhere. Conversations are filled with references to money, whether or not the current topic has any connection with financial transactions. The country was once divided, with its cities banding together only for mutual defense, while the rest of the time they struggled with each other over trade routes. During one trade war, the Council of Six, with a mysterious membership comprising some of Amn's most powerful trade houses, emerged as leaders of a united country. With the council promoting free enterprise, the making of money takes precedence over everything else, and anyone who can make money is well respected. Adventuring groups and magic-users are actively discouraged from plying their trades, unless they are properly licensed with the government.
It is a tremendously wealthy nation, holding colonies in far away Maztica and controlling important trade routes to Calimshan and Baldur's Gate. It attracts adventurers from many lands, even from outside Faerûn. Amn's capital is Athkatla, which was founded in 100 DR, which is year 0 in Amnreckoning (little used except in official documents). Major towns include Crimmor (pop 35,491), a walled trade hub; Eshpurta (pop 105,000), the main military city; Keczulla (pop 47,733), a gem mining town; and Purskul (pop 27,210), a granary city. The city of Murann (pop 43,773) has fallen into the hands of two Ogre mages and their forces, capturing many of the treasure ships in harbour.
Spellhold is an asylum located on the island of Brynnlaw, off the western coast of Amn, under the command of the Cowled Wizards of Athkatla, used to house the 'deviants' they have found in Amn, practicing magic without an official license.
Spellhold features strongly in the video game Baldur's Gate II: Shadows of Amn.
Jim Bambra described Amn as "the kind of area that most adventuring groups will find very unhealthy".
Read more about this topic: List Of Forgotten Realms Nations