List Of Commercial Failures In Video Gaming
As a hit-driven business, the great majority of the video games industry's software releases have been commercial failures. In the early 21st century, rules of thumb noted by industry commentators estimated that 10% of published games generated 90% of revenue, that around 3% of PC games and 15% of console games have global sales of 100,000+ a year (with even this level insufficient to make high-budget titles profitable), and that about 20% of games make a profit.
Some of these have drastically changed the video game market since its birth in the late 1970s. For example, the flops of E.T. and Pac-Man for the Atari 2600 contributed to the video game crash of 1983. Some games, despite being commercial failures, are well received by certain groups of gamers and are considered cult games. Many of these games live on through emulation.
Read more about List Of Commercial Failures In Video Gaming: Video Game Hardware Failures
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“A mans interest in a single bluebird is worth more than a complete but dry list of the fauna and flora of a town.”
—Henry David Thoreau (18171862)
“Weigh what loss your honor may sustain
If with too credent ear you list his songs,
Or lose your heart, or your chaste treasure open
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“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“Sir, I do not call a gamester a dishonest man; but I call him an unsocial man, an unprofitable man. Gaming is a mode of transferring property without producing any intermediate good.”
—Samuel Johnson (17091784)