Joust (video Game) - Development

Development

Joust was developed by Williams Electronics, with John Newcomer as the lead designer. Programmer Bill Pfutzenrueter and artists Jan Hendricks and Python Anghelo assisted him. Tim Murphy and John Kotlarik handled the audio design. The game features amplified monaural sound and raster graphics on a 19 inch color CRT monitor. Like other Williams arcade games, Joust was programmed in assembly language. A pack of three AA batteries provide power to save the game's settings and high scores when the machine is unplugged from an electrical outlet. The cabinet artwork, by Anghelo, is stenciled on a wooden frame. Anghelo also designed artwork for promotional materials; one such flyer featured archaic English, which was also incorporated into the game's on-screen instructions.

Read more about this topic:  Joust (video game)

Famous quotes containing the word development:

    Dissonance between family and school, therefore, is not only inevitable in a changing society; it also helps to make children more malleable and responsive to a changing world. By the same token, one could say that absolute homogeneity between family and school would reflect a static, authoritarian society and discourage creative, adaptive development in children.
    Sara Lawrence Lightfoot (20th century)

    Understanding child development takes the emphasis away from the child’s character—looking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.
    Ellen Galinsky (20th century)

    I could not undertake to form a nucleus of an institution for the development of infant minds, where none already existed. It would be too cruel.
    Henry David Thoreau (1817–1862)