In the event that a player's ship is destroyed, a wreck is left behind. Any cargo hold contents, ship modules, drones and ammunition that were not destroyed in the explosion can be recovered by any player, and additional components of the structure of the ship can be retrieved by a player with the correct "salvaging" modules and skills. These components can be used to build ship enhancement modules known as 'rigs'. To (partially or fully) mitigate the loss of an expensive vessel, ships can be insured against destruction. Insurance payout revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices with a multiplier depending on ship type, for example tech 2 ships payout less than tech 1. Basic 40% insurance is automatic and free while full insurance cost 30% of ship value and needs to be manually renewed every 12 weeks. In the Crucible expansion, insurance was changed so that a ship's policy is rendered void if the ship was destroyed by CONCORD. This has the effect of making high-sec piracy less lucrative against low value targets. Modules, rigs and cargo cannot be insured at all; any of these items may also have a market value equal to, or much higher than, the ship itself. Players have no possibility for indemnification with regard to losses sustained in this way.
When a ship is destroyed, the player is ejected in a pod. This pod may be destroyed as well, if another player chooses to open fire on it. This player death is known as "pod killing" or "podding". In this case, the "podded" player character will die and be revived as a clone at a pre-determined cloning facility. Non-player characters will not attack a pod. Any implants installed on a player will be irrevocably lost when he or she is pod-killed. Implants cannot be insured.
Players may purchase an upgraded clone which is used in the event of pod death. The cost of a clone depends on how many skill points it can hold - the more skill points, the more expensive the clone becomes. When the player dies and is revived in his or her clone, if this clone holds a number of skill points lower than the number the player had at the time of death, then the player will lose a varying amount of skill points. In some cases, this represents more than a month's worth of training time. Therefore, players who value their skill points purchase upgraded clones sufficient to hold all their skill points. This is known as "keeping your clone up-to-date". Clones are single-use items; when a character dies and is resurrected via a clone, they are also awarded the basic, 900,000-point "Alpha" clone. Therefore, it is imperative that, as soon as possible after death, players purchase a replacement clone of a level appropriate to their character's skill points.
Expanding the cloning system further, jump clones were added in Red Moon Rising, and enhanced in Revelations, to allow advanced players to mitigate risking their cybernetic implants by using the Infomorph Psychology skill to jump into a cloned body in another station, without requiring their existing body to die to achieve this. The original body (complete with its cybernetic implants) remains stored in the original station and may be returned to via another clone jump (after a 24-hour waiting period). This method offers a way for developed characters to use expensive implants for skill training or economic pursuits, while still having the option to engage in dangerous combat operations without the risk of losing them or by creating jump clones with different groups of implants that control other aspects of the game such as shield support, enhanced damage capabilities or better targeting abilities.
Other articles related to "death":
... of the Latin atra mors (terrible, or black, death) had occurred in Scandinavia when he described the catastrophe in 1832 in his publication "Der schwarze Tod im vierzehnten Jahrhundert" ... following year, and with the cholera epidemic happening at that time, "The Black Death in the 14th century" gained widespread attention and the terms Schwarzer Tod and Black ...
... The Black Death was one of the most devastating pandemics in human history, peaking in Europe between 1348 and 1350 ... theories as to the etiology of the Black Death, recent analysis of DNA from victims in northern and southern Europe indicates that the pathogen responsible was the Yersinia pestis bacterium, which causes the ... The Black Death is thought to have started in China or central Asia, before spreading west ...
... Vatican altered some of the details of the discovery of the death to avoid possible unseemliness in that he was discovered by Sister Vincenza, a nun ... Yet this, along with inconsistent statements made following the Pope's death, led to a number of conspiracy theories concerning it ...
... On April 25, a response to Komarov's death by his fellow cosmonauts was published in Pravda "For the forerunners it is always more difficult ... the Soyuz module that were identified by the cosmonaut corps and that Komarov's death should teach the establishment to be more rigorous in its testing and evaluation of "all ... His flight and his death will teach us courage." In May 1967, Gagarin and Leonov criticised Mishin's "poor knowledge of the Soyuz spacecraft and the details of its ...
Famous quotes containing the word death:
“The death of William Tecumseh Sherman, which took place to-day at his residence in the city of New York at 1 oclock and 50 minutes p.m., is an event that will bring sorrow to the heart of every patriotic citizen. No living American was so loved and venerated as he.”
—Benjamin Harrison (18331901)
“The call of death is a call of love. Death can be sweet if we answer it in the affirmative, if we accept it as one of the great eternal forms of life and transformation.”
—Hermann Hesse (18771962)
“All good biography, as all good fiction, comes down to the study of original sin, of our inherent disposition to choose death when we ought to choose life.”
—Rebecca West (18921983)