Immediately after splitting with TeamTNT to pursue more modern level design, Dario Casali independently designed several levels for Quake including a 7-level solo-play mission and a 5-level deathmatch series. Milo also created a single Quake deathmatch level. Efforts like these which highlighted Dario and Milo's natural talents at level design were enough to attract the attention of the up and coming Valve Software. Valve made a bid for Dario and he joined their level design team for a project then called Quiver. This project was later released under the name Half-Life.
Dario currently works for Valve Software and has done extensive level design work for them besides his efforts on Half-Life (which included design of 5 of the 18 chapters). He is responsible for the overwhelming majority of officially released multiplayer maps for Half-Life, and has worked on the Team Fortress Classic mod where he was responsible for the 3 multiplayer maps. For Half-Life 2, Dario designed 4 of the 14 chapters. He is also credited on the major Valve productions: Half-Life: Opposing Force, Half-Life: Blue Shift, Half-Life (Game of the Year Edition), Counter-Strike: Source, and Half-Life 2: Episode One.
Although going through a bit of a hiatus, Milo has most recently been credited as a member of the Popdog team (a subsidiary of Barking Dog Studios) in the development of the 2002 FPS Global Operations.
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Famous quotes containing the word work:
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