OpenGL Utility Toolkit

The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe mode) are also provided, including cubes, spheres, and the Utah teapot. GLUT also has some limited support for creating pop-up menus.

GLUT was written by Mark J. Kilgard, author of OpenGL Programming for the X Window System and The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics, while he was working for Silicon Graphics Inc.

The two aims of GLUT are to allow the creation of rather portable code between operating systems (GLUT is cross-platform) and to make learning OpenGL easier. Getting started with OpenGL programming while using GLUT often takes only a few lines of code and does not require knowledge of operating system–specific windowing APIs.

All GLUT functions start with the glut prefix (for example, glutPostRedisplay marks the current window as needing to be redrawn).

Read more about OpenGL Utility Toolkit:  Implementations, Limitations

Other articles related to "opengl utility toolkit":

OpenGL Utility Toolkit - Limitations
... Some of the more notable limitations of the original GLUT library include The library requires programmers to call glutMainLoop, a function which never returns ... This makes it hard for programmers to integrate GLUT into a program or library which wishes to have control of its own event loop ...

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