OpenGL

OpenGL (Open Graphics Library) is a cross-language, multi-platform API for rendering 2D and 3D computer graphics. The API is typically used to interact with a GPU, to achieve hardware-accelerated rendering. OpenGL was developed by Silicon Graphics Inc. in 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation, and video games. OpenGL is managed by the non-profit technology consortium Khronos Group.

Read more about OpenGLDesign, Development, Documentation, Associated Utility Libraries, History, Version History, Sample Renderings

Other articles related to "opengl":

Si S 6326 - Performance
... and simply couldn't play Quake due its lack of OpenGL support ... as 1999, being the only version with an OpenGL ICD included, which finally allowed it to run some OpenGL applications such as GLquake, Quake 2 and GLexcess ...
Chromium (computer Graphics)
... Chromium is an OpenGL implementation ... Unlike other OpenGL implementations, Chromium does not render the OpenGL command stream to a raster image in order to display on-screen ... Instead, it manipulates, and moves the OpenGL command stream to other OpenGL implementations (including even other Chromium implementations) ...
Chromium B.S.U. - Technical Information
... Graphical support is provided by OpenGL ... Therefore software implementations of OpenGL such as MESA are not suitable for playing the game ... SDL is used for creating the window that the OpenGL context is attached to as well as handling input events (such as mouse, keyboard, joystick) ...
Core Open GL
... Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the Mac OS X implementation of the OpenGL specification ... CGL is analogous to GLX, which is the X11 interface to OpenGL, as well as WGL, which is the Microsoft Windows interface to OpenGL ...