Creation and Influences
The Kingdom Hearts series is directed by Tetsuya Nomura, who also works as the character designer of the games. Nomura has stated that unlike working with Final Fantasy characters, keeping the main character Sora alive and interesting over multiple games is a challenge. He also stated that though many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story, and despite this, their personalities shine because they maintain their own characteristics. Though Disney gave Nomura freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting.
The inclusion of specific Final Fantasy characters was based on the opinions of fans and the development staff. Another criterion for inclusion was whether the staff felt the characters would fit into the storyline and in the Kingdom Hearts universe. Initially, Nomura was hesitant to use characters he did not design, because he was unfamiliar with the background work of such characters. For Kingdom Hearts II, he changed his mind after receiving pressure from his staff. Throughout the development of the games, Nomura has often left certain events and connections between characters unexplained until the release of future games. Nomura did this because he feels that games should have room for fans to speculate and use their imagination. He stated that with speculation, even though a game may get old, people can still be happy with it.
Read more about this topic: Kingdom Hearts Characters
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