Commodore produced joystick controllers for the Commodore 64, largely compatible with Atari joysticks, as well as paddles (which were not Atari compatible). Commodore's paddles were originally intended for the VIC-20, and few C64 games could take advantage of them. Commodore's joysticks were often derided because they were not particularly robust, especially for extreme gameplay. Many gaming enthusiasts preferred third-party joysticks, while some enthusiasts even built their own joysticks and controllers for the Commodore 64, or modified controllers from other systems to work on it. While the Commodore 64 only had two joystick ports for use, a few different kinds of joystick adapters were constructed by enthusiasts, which allowed up to four or eight joysticks to be used on the Commodore 64, with appropriate programming. Only about 20 games (by 2011) can take advantage of these however.
Commodore had two models of computer mouse, namely the 1350 and the 1351. These were used with GEOS as well as software such as Jane and Magic Desk. The earlier 1350 was only capable of emulating a digital joystick, by sending rapid 8 directional signals as it was moved, and thus was not very useful. The later 1351 used a more traditional proportional mode, sending signals to the computer that indicate amount and direction of movement. The 1351 also supported a mode identical to that of the 1350. CMD's SmartMouse was compatible with 1351-aware and also included a third button and a built in real-time clock module as well. The NEOS mouse also existed, but it was not compatible with 1351-aware software as it was simply a joystick emulator.
The Koala Pad, an early form of touchpad was also available, came with its own paint software, and was compatible with GEOS as well. Suncom's Animation Station was another graphics tablet for the C64.
Other articles related to "input device, input devices, input, device, devices, inputs":
... In computing, an input device is any peripheral (piece of computer hardware equipment) used to provide data and control signals to an information processing system such as a computer or ... Examples of input devices include keyboards, mice, scanners, digital cameras and joysticks ... Many input devices can be classified according to modality of input (e.g ...
... Each device must enter a PIN code pairing is only successful if both devices enter the same PIN code ... may be used as a PIN code however, not all devices may be capable of entering all possible PIN codes ... Limited input devices The obvious example of this class of device is a Bluetooth Hands-free headset, which generally have few inputs ...
... These can provide input to the computer about the position and rotation of the hands using magnetic or inertial tracking devices ... commercially available hand-tracking glove-type device was the DataGlove, a glove-type device which could detect hand position, movement and finger bending ... Devices such as the LG Electronics Magic Wand, the Loop and the Scoop use Hillcrest Labs' Freespace technology, which uses MEMS accelerometers ...
... Consumer electronics devices such as digital cameras, camcorders, and portable DVD players use 3.5 mm connectors for composite video and audio output ... connectors are used to add an additional audio channel such as microphone input added to stereo output ... Microphone inputs on tape and cassette recorders, sometimes with remote control switching on the ring, on early, monaural cassette recorders mostly a dual-pin version consisting of a 3.5 ...
Famous quotes containing the words devices and/or input:
“The gods being always close to men perceive those who afflict others with unjust devices and do not fear the wrath of heaven.”
—Hesiod (c. 8th century B.C.)
“Celebrity is a mask that eats into the face. As soon as one is aware of being somebody, to be watched and listened to with extra interest, input ceases, and the performer goes blind and deaf in his overanimation. One can either see or be seen.”
—John Updike (b. 1932)