Zoids Saga - Gameplay

Gameplay

The games of the Zoids Saga series are party-based role-playing games, and involve the player character leading a team of Zoid pilots. The party moves around the overworld and through the dungeons, fighting off wild Zoids and enemy pilots as the player attempts to complete the game. The player is responsible for constructing the various Zoids available from captured technical data, assigning the pilots in his party to the Zoids, and organising them in a battle formation.

Combat is turn-based, and occurs on two opposing two by three grids, one for the player, the other for the enemy. Six of the player's Zoids (previously organized into the two by three battle formation) are deployed, and the player must use a combination of the Zoids' weapons, pilot skills, and special orders (deck commands) to defeat the enemy.

Read more about this topic:  Zoids Saga

Other articles related to "gameplay":

Gameplay - Scenario Paintball or Arcade Paintball
... In North America, certain parks (D-Day Adventure Park, Bigfoot Paintball) gained worldwide recognition with their Big Games like Oklahoma D-Day, Mega War Game, with its thousands of players ... In Québec, one of the most spectacular events was played at Bigfoot Paintball, with a record 976 players for the Mega War Game in 2009 ...
Game Programmer - Disciplines - Scripter
... In early video games, gameplay programmers would write code to create all the content in the game—if the player was supposed to shoot a particular enemy ... More often today the core game engine is usually separated from gameplay programming ...
Lemmings (video game) - Legacy - Sequels
... Lemmings has inspired a number of sequels, some which have modified the core gameplay but still involve the use of lemming skills to rescue lemmings ... America) alters some of the core mechanics of gameplay by reducing the number of key skills and adding other mechanics more typical of a two-dimensional platformer ... Lemmings Revolution (2000) returned to the original's 2D gameplay and core skillset and mechanics, featured 3D graphics, and some of the platformer mechanics originally introduced ...
Joust (video game)
... Newcomer aimed to create a flying game with co-operative two-player gameplay, but wanted to avoid a space theme, which was popular at the time ... The game was well received in arcades and by critics, who praised the gameplay ... The gameplay mechanics influenced titles by other developers ...