World of Quest - Characters

Characters

  • Quest A strong warrior with an odd past. Previously, he was assigned as a nurse for baby Nestor. (Episode 209)

Quest first appears in Episode 1 when Prince Nestor arrives because his parents have been captured and he needs to find the Shatter Soul Sword so he can rescue them. Quest refuses until Nestor tricks him into activating an allegiance spell that binds him to the prince. His famous catchphrase is mostly. "I hate..." 'e.g. theme song, suckers, allegiance spell e.g'

  • Nestor The Prince of Odyssea, son of the King and Queen of Odyssea, who have been captured.

Even though he orders Quest around and calls him his "bodyguard", Quest usually ends up interpreting his orders to suit his needs.

  • Graer A thieving griffin with an appetite, Graer usually carries Anna Maht when traveling with the others.

Originally he was Nestor's companion, and seems to be old friends with Quest.

  • Gatling A robotic cyborg with a slight British accent, Gatling first appeared in Episode 101.2, when Nestor, Quest and Graer travel to the town of Effluvium seeking him. Quest disliked Gatling because Gatling suggested Quest be banished to the queen in lieu of execution. Gatling can chew bits of metal and spit them out like bullets, which comes in handy during a fight.
  • Way A shape-shifting female being with odd patterns on her body resembling circuits. Way always speaks in enigmatic riddles, although she is helpful. She has an intricate knowledge of the world of Odyssea, and often functions as the map (since she can shape-shift) and guide to the company. She is found by Nestor in Episode 2.1 when they find the Dagger of Way. Way often travels inside the dagger later on.
  • Anna Maht A young sorceress, Anna has red hair and tattoos on her face and arms. She is a huge fan of Quest and adores the warrior, despite him not caring for her affections at all. Anna often boasts to be capable of casting a variety of spells, but they usually fail or have different results then intended. The one spell she can cast to great effect, though, is one that brings inanimate objects or plants to life. While these living tools often prove useful, they annoy Quest a great deal. Nestor often tries to impress Anna Maht, but she fails to notice him.
  • The Guardian He's the one who protects the Shattersoul Sword. He gets awakened when Nestor bring the tooth (Which holds the 5 swords in it) to the tower and gets shocked by a green light. In another episode, he battles Egon and Egon gets saved by Nestor who loses the Fire Sword to The Guardian but realize they can easily (Not really easily) get the Earth & Air Sword from spite but when they get there they find a sign that leads to the swords. Quest thinks it's a trap but they find the swords. when they go outside, they find The Guardian. Nestor tries to use the swords but finds out they're fake. In another episode Quest loses to The Guardian and loses Albert (If Quest loses, he loses Albert. If The Guardian loses, he loses the Shattersoul Sword.). Quest refuses to lose so he tracks down The Guardian alone. He finds him and battles him and the winner is Quest by smashing The Guardian's precious snow globes which gave Quest a huge advantage and so he won. The Guardian refuses to lose so they run for the sword. The Shattersoul Sword turns back to the 5 swords and Quest succeeds to get some swords but The Guardian got some too. After the mountain incident, the race for the swords started.
  • Lord Spite The main villain of the show, Lord Cornelius Evil Spite ('Evil IS my middle name!') is an evil overlord who has plans of world domination, but always fails due to his bumbling underlings and his own incompetence and cowardice. He looks vaguely reptilian with green skin and a large horn on his head. Spite has a flair for dramatics, and spends more time on coming up with puns to use against Quest then on actual plans. Besides having a huge army of Growls and Grinders, and commanding the living fortress of Mollox, he is a sorcerer of no small power and can also remove his right eye to use as a scrying ball. He plans to collect the 5 Swords of Power and use them to release Shadowseed, he is also the one responsible for kidnapping Nestor's parents.
  • Ogun Spite's loyal Death Knight, Ogun was a former Rouster like Quest before turning evil. General Ogun turned evil because he felt unappreciated by the royal family, with the last straw being denied the title of Nestor's nanny, a position he wanted for a time. He wears armor resembling a skull and a skull mask-like head/helmet. The skull-like torso of the armor is actually alive and Ogun often eats things and creatures by sucking them into the black hole inside, no-one knows where it leads, though on occasion people have come back from it. Ogun is loyal to Spite and harbors a great hatred for Quest.
  • The Katastrophy Brothers: Khaos, Kalamity and Konfusion Spite's three henchmen, Khaos (minotaur), Kalamity (vulture) and Konfusion (lizard) are quite harmless on their own. But, when they come in contact with water, they can merge into a giant hybrid creature called Katastrophy and when there plug is pulled (The Ponytail in the back of his head), They turn back to the Katastrophy Brothers. The three are quite useless, and usually rather try to shirk their duties and come up with explanations on why they could not capture the Prince to Lord Spite, or which one of them should be to blame for their failures, rather than even try. Khaos is the oldest and most sensible of the brothers, Kalamity is quite sarcastic, while Konfusion is notorious for being an idiot, with a mouth that won't close.
  • Deceit A witch working for Lord Spite, Deceit hovers above the ground and has a hat with a living snake on it on her head. Spite often summons her to help him in his plans to capture the swords, although Deceit (as she points out, it's in her name) has a tendency to double-cross him. Spite is always freaked out by her sudden appearances when she magically teleports in.
  • Albert A giant green creature resembling a cross between an armadillo and an ankylosaur, wearing purple armor. He is used as a method of transportation by the team. Nestor and Quest usually travel in the 'mace' at the end of Albert's tail, which functions as a sort of cockpit. Albert can roll into a ball to escape hairy situations, but this leaves his passengers quite dazed. He is the only thing Quest likes and calls him the most important member of the group.

Read more about this topic:  World Of Quest

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