The earliest documented use of the term producer in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. His vision—influenced by his relationship with Jerry Moss—was that producers would manage artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Records to help train those first producers.
Although the term is an industry standard today, it was dismissed as "imitation Hollywood" by many game executives and press members at the time. Over its entire history, the role of the video game producer has been defined in a wide range of ways by different companies and different teams, and there are a variety of positions within the industry referred to as producer.
There are relatively few superstars of game production that parallel those in film, in part because top producers are usually employed by publishers who choose to play down publicizing their contributions. Unlike many of their counterparts in film or music, these producers do not run their own independent companies.
Other articles related to "video game producer, video game producers, game, producers":
... In general, video game producers earn the third most out of game development positions, behind business (marketing/management) and programmers ... According to an annual survey of salaries in the industry, producers earn an average of USD$75,000 annually ... Associate producers with less than three years experience earn $43,800 while those with between three to six years of experience earn an average of $55,700 annually ...
Famous quotes containing the words video game, video and/or game:
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