Tiers - Gameplay


Using a standard checkers set, pieces are divided into Red (light) and Black (dark). Players are traditionally referred to by the color of their pieces. The colors are chosen either by a friendly agreement, by a game of chance or by a neutral third party. Each player begins with twelve pieces which they may arrange in a configuration of their choice, confined to the back three rows of their side. These formations are agreed to by both players before the game starts. Red moves first.

The players alternate moving one piece at a time. Standard (beginning) pieces move in three forward directions (relative to each player), straight ahead, and diagonal to the left or right, and move one unoccupied space at a time unless jumping.

Jumping involves capturing the other player’s pieces by moving two spaces in the same direction, jumping over the opponent's piece in the intermediate square. Multiple opposing pieces may be captured in a single turn provided this is done by successive jumps made by a single piece. Pieces must jump into an unoccupied square, and jumping enemy pieces is mandatory in all circumstances (including each successive jump). If multiple opportunities are available, players may choose which piece to jump with. Normal pieces may only jump in their three forward directions.

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