Stranded (film) - Video Gaming

Video Gaming

  • Stranded (video game), a 2003 3D adventure game developed by Unreal Software, or Stranded II, its sequel

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Other articles related to "video gaming, video, gaming":

Podcasts - Retired Podcasts - Sarcastic Gamer Podcast (The Red Show)
... The Red Show) Presentation Hosting Doc, Dave, Lono Genre Video gaming Language English Updates Wednesdays Length 30-40 minutes Production Production Dave Publication Debut June 28, 2007 End date September 20, 2011 ... the hosts discussed and argued about recent video gaming news in an entertaining and friendly way ...
Breakdancers - Media Exposure - Video Gaming
... There have been few video games created that focus on b-boying ... the dance into something entertaining and fun on a video game console ... Bust A Groove is a video game franchise whose character "Heat" specializes in breaking ...
Modern Keno
... system for processing Random Number Generator An electronic number selection device approved by gaming authorities “Hand Cage” A spinning metal ball cage which rolls the ... light either on an electronic keno board or on a video monitor ... for 21 races or more typically offer one year for collection in most major gaming jurisdictions ...
Doom Clone - History - Rise in Popularity: 1992–1995
... "deathmatches", and the game was responsible for the word's subsequent entry into the video gaming lexicon ... highly influential not only on subsequent shooter games but on video gaming in general, and has been available on almost every video gaming system since ... Multiplayer gaming, which is now integral to the first-person shooter genre, was first achieved successfully on a large scale with Doom ...

Famous quotes containing the words gaming and/or video:

    Sir, I do not call a gamester a dishonest man; but I call him an unsocial man, an unprofitable man. Gaming is a mode of transferring property without producing any intermediate good.
    Samuel Johnson (1709–1784)

    We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video past—the portrayals of family life on such television programs as “Leave it to Beaver” and “Father Knows Best” and all the rest.
    Richard Louv (20th century)