Star Ocean: The Last Hope - Gameplay - Combat System

Combat System

The Battle Exalted Action Type (BEAT) System is a new feature in The Last Hope which allows the player to choose the preferred type of fighting styles of team members, these include offense, defense, sneak attacks, etc. As combat experience increases, the team can achieve higher combat rank statuses, which unlock advanced styles, known as Action Upgrades.

  • BEAT.S is a type of offense fighting style, which is actually a special Blind Sides technique. In effect, the team member forgoes defense and initiates multiple Blind Sides to confuse the enemy, then unleashes a flurry of highly damaging attacks while also raising your offensive stats (STR, INT, HIT).
  • BEAT.B is a type of defense fighting style, a special Rush mode power play style. The team member fights the enemy directly in front with special attacks. During this time, the member is almost invulnerable to enemy attacks while raising your defensive stats (DEF, GRD, EVA).
  • BEAT N is a neutral style of fighting as it doesn't upgrade any particular ability, but combines the stat enhancements from the other BEAT styles. It also does not upgrade with battles since it takes on the parameter boost of BEAT S and BEAT B. This is often used as the default BEAT for a character and the player can change it at will.

New special attacks can be unlocked for team members as their levels increase such as long-range, melee or area attacks can be performed. Link combos can be performed through chaining special attacks together. Symbology or Heraldry allows characters to cast symbols which may use up more MP depending on the type of users; for example, melee-orientated fighters would use up more MP rather than spell casting orientated-ones. The casting times of symbology vary according to the statistics of the user, Link Combos can also be combined with Symbology to create multiple chains of Symbology attacks.

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